In this fun and challenging activity teams are locked in a room (in theory!). The doors are chained shut and there are just 60 minutes to escape! To taste freedom teams must discover the vital lock combination that releases the door. But first they must construct a tower to get reception to call for help should they fail to escape by the deadline!


The lock combination is made up of a number of digits Each team must find ONE of those digits so that when used together in the right order they unlock the chains. Teams find the crucial digits by solving 8 problems. BUT they are not all straightforward - it’s very easy to go wrong if you are not organized and paying full attention to every aspect. To ensure they solve the problems correctly teams need to work with each other rather than competing. Wrong answers incur time penalties. Two such penalties, for example, reduces the time available from the original 60 minutes to just 50 minutes. It’s a race against time - but more haste often means less speed! A correct solution to a problem earns teams a letter of the alphabet (although only the FIRST team with the right answer gets the letter). There are eight letters available which, when put in order together with other letters teams possess at the start, spell out who locked them in the room. Teams need to know this before they can escape. So the teams’ objectives are: find the combination, discover who locked them in and build a tower that meets certain criteria


NO. OF PAX: 6 -15

OBJECTIVES: Communication, Decision Making, Shared mission (purpose) and vision, Alignment





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