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Whether you are preparing to be a professional trainer, or you are someone who does a bit of training as a part of their job, you always want to be prepared. Your participants will understand that training is a process where skills, knowledge, and attitudes are applied in a unique way. Our Train-The-Trainer workshop will provide your participants the skills to help them deliver engaging and compelling workshops. Skills such as facilitating, needs analyses, and managing tough topics will give your trainees what they require to become a trainer themselves.

Identifying and Resolving Gaps

Ask yourself questions that pertain to the following domains.

Cognitive Domain

  • As a result of this training, what is it important that people know?

  • What do participants need to know that they did not know before?

Affective Domain

  • How do I want participants to feel about what they learn? 

  • Am I trying to create a positive attitude toward a changed process, excitement about a new idea, or self-confidence over their ability to perform? 

  • How do I want them to relate to people in ways they have not before?

Psychomotor Domain

  • What do participants need to do that is different from what they did before? 

Interpersonal Domain

Are there behaviors that need to or will change as a result of the training? 

Types of Activities


A game is an exercise that normally has a set of rules and an element of competition. 


Icebreakers are used as an exercise to introduce group members to one another (break the ice), encourage some energy into the beginning of a workshop, and lead into the topic material. 


An energizer is a brief pick-me-up activity designed to invigorate a group if energy in the room is waning, or to bring them back together following a break.  


A simulation is useful to train equipment operators when the tools that they will use are either very expensive or dangerous. Simulations are designed to be as realistic as possible so that participants can learn from the situation without worrying about damage or financial cost. 

Role Plays

Role-playing is a helpful way to understand how participants react to certain situations. 


Case Studies

Case studies are stories normally extracted from a participant’s workplace or industry. 

Ground Rules

Encouraging Discussion

Some good ways to help participants stay on track include:

  • Provide participants with the objectives of the discussion a set of statements or questions that will guide them. 

  • Organize in groups in different ways so that trainees interact with a variety of people whom they can get to know through discussion.

  • When asking questions to a large group, the trainer should ask a question to the entire group, and thenselect the person who will answer it. 

  • Provide people with processing and thinking time. Some people want to answer right away, and others prefer to think about an answer before expressing it. 

  • Respect everyone’s answers and thank them for them. This will encourage people to enter the discussion. 

Tips for Supporting Material

  • Space: Is the visual clear and obvious about what you are communicating? Does it make good use of space?

  • Sight: Can people see the information clearly? Are the colors dark enough, and print size large enough, that no one is squinting? 

  • Singular: Does the visual represent a single, important idea? If not, you may confuse your trainees by squeezing too much into one visual.

  • Significant: Does it focus trainees’ attention on the point you are trying to make?

  • Simple: Desktop publishing and access to different fonts can be lots of fun, but if you have too many typefaces, images, or graphics on one visual, people can miss the point. Keep things simple. One good guideline is that there should be no more than two different fonts on a slide, and no more than one idea. 

  • Respect. 

  • Encouraging participation and fun. 

  • What takes place in the workshop stays in the workshop.

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